Kingdom Come: Deliverance may still run a lot better after these days’s patch.
At begin, Kingdom Come: Deliverance become a little bit of a technical mess. Like Skyrim, this sprawling RPG remembers every item dropped, each NPC killed, and every interaction you’ve had.
surely, that fills up the memory and effects in performance considerations after a while. The latest patch does a few things to alleviate that agen judi bola terpercaya stress on the device, akin to getting rid of the halberds guards drop upon loss of life from the game.
On desirable of the computer virus fixes – of which there are smartly over 200 – there are additionally a few new facets, including new lore books, a means to entry lost loot, and the chance to wash away your sins in church buildings. There’s additionally a video about the patch and the future of the video game.
examine on for the patch notes.
Henry can now wash away his sins with the aid of buying indulgences in
- physically simulated women’s apparel added.
- We scattered sixteen new lore books all over the world.
- Any forgotten or despawned quest items will now be moved to thegravedigger’s chest and the player may be notified by means of new quest”misplaced and found”.
- fastened considerations:
Guards now not drop halberds. All prior to now dropped halberds deleted. This should fix many performance and camera twitching issues.
- a number of bugs that caused abnormal CPU utilization fixed. This should still
- increase performance for a lot of avid gamers.
- Optimized lighting in battles should supply the participant few greater FPS.
- a number of crashes at first of the primary two quests fastened.
- Any final concerns with going through doorways may still be fastened.
- slow loading of specific textures after lengthy online game periods fastened.
- Archery event not motives lack of ability to retailer.
- limitless fader in archery tournament will no longer appear.
- Three extra activities now have initial map markers.
- The video game now autosaves on completion of many of the quests.
- The game now consistently autosaves earlier than crucial tale hobbies.
- a couple of helmet shadows added. may still repair any unusual shadows of player
- Many endless faders after dialogues fixed.
- NPCs now can swap weapons from melee to ranged quicker.
- NPCs now reacts to player aiming at them with a bow and will try to get to him sooner, as an alternative of most effective reacting to being shot at as up to now.
- NPCs being aimed at or shot at will no longer strategy the player in a straight line.
- A malicious program that avoided the participant from talking to Father Godwin in
- Mysterious approaches mounted.
- Corrupted autosave in the beginning of “Homecoming” quest mounted.
- It isn’t any longer possible to stealth-kill NPCs in slim areas without
- playing the animation.
- Cages in the quest “A fowl in the Hand…” should not disappear.
- Any players with the hunt in progress could have the quest reset.
- grasp Karel now correctly goes to play cube in the evenings. So the player can steal all his money in “Rocketeer” quest.
- Executioner Hermann not continues beating the player unconscious when he’s angry.
- Tutorial for axe and mace master strikes mounted.
- Miller Peshek can now not get caught in lockpicking tutorial.
- It is not any longer viable to lockpick Peshek’s tutorial trunk earlier than beginning the academic, which became inflicting the academic to fail.
- amateur Antonius should still not get stuck after saving while he
- investigates the blood.
- speaking to Antonius earlier than passing out from poison no longer ends in countless fader.
- When the participant is ambushed during fast shuttle he might be positioned a lot nearer to the enemies.
- parts of Rattay Rathaus are actually competently locked.
- Killing crucial NPCs throughout “Sheep in Wolf’s garb” quest now effectively fails the quest.
- Erik now has lower RPG stats and is simpler to steer. This should still make the achievementtrophy Freud less complicated to obtain.
- The player can no longer ward off some crimes by way of being hooked up on a horse.
- Knocking out Margaret all through “Sheep in Wolf’s clothing” can not wreck the quest.
- Killing the scouts near the mines before “The King’s Silver” quest not causes countless fader in that quest.
- Loading the autosave from “The King’s Silver” quest will not skip one of the cutscenes in that quest.
- last skirmish in “Robber Baron” quest no longer fails to launch.
- The participant no longer has the alternative to repair the leg of one of the wounded if the wounded NPC is dead, which cause the online game to freeze.
- It is not any longer possible to drop off the horse in “Run!” quest when the player skips the cutscene.
- Encouraging Procopius to have his enamel pulled now works even when the participant has “Rocketeer” quest began.
- objective now competently fails and provides extra suggestions within the journal in “The condo of God” quest when the player doesn’t meet Zmola on the scaffolding.
- “Gallows Brothers” quest can now be competently accomplished even when the player steals the cash in Talmberg.
- Hidden areas within the monastery where the participant might entry his horse stock eliminated.
- NPCs may still not sink into terrain on collision in Rattay.
- it’s now all the time possible to knock on the bathhouse door within the “subsequent to Godliness ” quest.
- Saving the game whereas carrying a corpse not makes NPCs see the corpse even after the participant reductions it.
- Fritz and Matthew aren’t any longer frightened through corpses all over “A Rock and a hard vicinity” quest.
- Any a hit transaction now a little raises popularity with merchants based on the transaction amount – best up to seventy five reputation.
- Ambushers now lift torches at night.
- The player is now officially allowed to hunt in the wooded area after being named master Huntsman.
- The chance of ambush by way of only one superior opponent is now lots higher.
- It isn’t any longer possible to kill your opponents in “Chumps” minigame devoid of triggering crime.
- There may still be more chatter dialogues between NPCs concerning the deeds the participant did.
- And 200 different bugs mounted.
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